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Measuring Return on Investment from Extended Reality Digital Transformations in Corporate Training Environments

Scott J. Warren
University of North Texas
Christina Churchill
University of California, Berkeley
Annette Fog
Globe Life and
University of North Texas
Brent Tincher
Lockheed Martin
Janetta Robins Boone
NASA
Stephanie L. Robinson
University of North Texas
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Introduction & Background

Organizations increasingly adopt Extended Reality (XR) technologies for training, yet struggle to quantify their value and effectiveness.

This framework adapts service-based measurement models from higher education for corporate training contexts (Warren, Churchill, & Hayes, 2024).
Note: Performance data presented in this study are modeled for framework demonstration purposes
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The Research Problem

Core Challenge

IT purchasing and implementation costs are tangible, but training outcomes and operational value are difficult to measure systematically (Kirkpatrick & Kirkpatrick, 2016).

Key Challenges

  • Uncertain financial value of technology investments
  • Lack of standardized metrics for training effectiveness
  • Complex operational impacts across organizations
  • Difficulty comparing different technology solutions

Research Questions

  • How can training improvements be quantified?
  • What metrics best predict ROI?
  • How do different XR technologies compare?
  • When does investment justify cost?
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Research Objectives

Primary Objective

Develop a comprehensive analytics framework for evaluating return on assets from XR training implementations using operations analytics principles

Specific Goals

  • Measure training profits through time-on-task, knowledge acquisition, and error reduction
  • Compare cost-effectiveness across simulation games, VR, and AR implementations
  • Create extensible framework applicable to emerging technologies (generative AI, etc.)
  • Provide data-driven approach for informed investment decisions
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ROI Framework Overview

Theoretical Foundation

Built on operations analytics principles (Evans & Lindner, 2012) to systematically measure training effectiveness against technology costs

Core Components

  • Performance metrics measurement
  • Cost-benefit analysis framework
  • Comparative evaluation methodology
  • Data-driven decision support tools

Framework Process Flow

  1. Define Performance Metrics
  2. Collect Training Data
  3. Analyze Performance Outcomes
  4. Calculate ROI
  5. Compare Technology Solutions
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Key Performance Metrics

Metric Definition Measurement Method
Time-on-Task Duration to complete training and achieve competency Hours logged from start to proficiency certification
Information Acquisition Knowledge retention and skill development Pre/post assessments and practical evaluations
Error Reduction Decrease in mistakes during application Error rate comparison (baseline vs. post-training)
Technology Costs Total investment required Hardware + software + implementation + maintenance
ROI = (Training Profits − Technology Costs) / Technology Costs × 100%
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Illuminative Example

Framework application comparing three XR technologies for standardized corporate training scenarios

Simulation Games

Desktop/mobile software scenarios

Virtual Reality

Fully immersive VR headset training

Augmented Reality

Real-world digital overlay systems

Methodology

Each technology evaluated across identical training objectives using controlled conditions and standardized assessment protocols

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Data Modeling Approach

Modeling Methodology

Performance data were modeled using established training effectiveness parameters, industry benchmark costs, and typical implementation timelines to demonstrate framework application

Performance Parameters

  • Time efficiency based on typical training completion rates (Kirkpatrick & Kirkpatrick, 2016)
  • Knowledge retention aligned with educational research findings (Smith & Martinez, 2021)
  • Error reduction rates from industry literature (Smith & Martinez, 2021)

Cost Parameters

  • Hardware and software costs from vendor pricing
  • Implementation costs based on industry averages
  • 12-month ROI projection using standard amortization
Important: These modeled data serve to illustrate how the framework would be applied in practice. Organizations should collect empirical data from their specific implementations for accurate ROI calculations.
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Technology Comparison

Implementation factors across XR technologies based on industry analysis (Smith & Martinez, 2021)

Factor Simulation Games Virtual Reality Augmented Reality
HardwareStandard PC/MobileVR Headset RequiredAR Device/Tablet
Setup ComplexityLowMediumMedium-High
Cost per User$50-200$400-800$500-1000
Training Time2-4 hours4-6 hours3-5 hours
ScalabilityVery HighMediumMedium
MaintenanceLowMediumMedium-High
User AccessibilityVery HighMediumHigh
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Performance Results (Modeled)

Key Findings

  • VR demonstrated highest engagement and knowledge retention (Smith & Martinez, 2021)
  • AR most effective for error reduction in procedural tasks (Smith & Martinez, 2021)
  • Simulation games required shortest completion time
  • All technologies showed improvement over baseline training methods (Kirkpatrick & Kirkpatrick, 2016)
Note: Results are modeled data for framework demonstration

Performance Metrics by Technology

85
75
68
Simulation
72
92
81
VR
78
82
89
AR
Time Efficiency
Knowledge Retention
Error Reduction
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Cost-Effectiveness Analysis (Modeled)

ROI Trends Over Time

200% 150% 100% 50% 25% 0% Initial 3 Months 6 Months 12 Months
Simulation Games
Virtual Reality
Augmented Reality

Best Performance

VR: Highest training effectiveness scores

Best Value

Simulation: Optimal cost-benefit balance

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Framework Extensibility

The framework extends beyond XR to evaluate emerging disruptive technologies for training and development (Brown et al., 2023)

Generative AI

Personalized content generation and adaptive learning pathways

AI Assistants

Real-time coaching and performance support systems

Mixed Reality

Next-generation spatial computing and hybrid environments

Future Technologies

Flexible methodology supports evaluation of emerging innovations

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Conclusions & Implications

Key Contributions

  • Systematic metrics framework for measuring training technology ROI
  • Practical application demonstrated through illuminative example
  • Data-driven methodology for informed technology investment decisions

Practical Impact

Organizations can make evidence-based decisions using quantifiable metrics

Future Research

Framework adaptable to generative AI and emerging training technologies

Supporting data-driven technology investment decisions in corporate training

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References

Brown, A., Garcia, M., & Thompson, R. (2023). Artificial intelligence in corporate training: A systematic review. Journal of Workplace Learning, 35(4), 245-262.

Evans, J. R., & Lindner, C. H. (2012). Business analytics: The next frontier for decision sciences. Decision Line, 43(2), 4-6.

Kirkpatrick, J. D., & Kirkpatrick, W. K. (2016). Kirkpatrick's four levels of training evaluation. ATD Press.

Smith, T., & Martinez, L. (2021). Extended reality technologies in workforce development: A comparative study. Technology, Knowledge and Learning, 26(3), 589-608.

Warren, S. J., Churchill, C., & Hayes, A. (2024). A service-based measurement model for determining disruptive workforce training technology value: Return on investment calculations and example. In J. Delello & R. McWhorter (Eds.), Disruptive Technologies in Education and Workforce Development (1st ed., pp. 206–231). IGI Global Business Science Reference.

Note: Performance data and results presented in this study are modeled for framework demonstration purposes and do not represent actual empirical measurements from deployed systems.